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Networking Terms

 

 

 

 

 

Networking Terms

 

Architecture -- A design. The term architecture can refer to either hardware or software, or to a combination of hardware and software. The architecture of a system always defines its broad outlines, and may define precise mechanisms as well.

An open architecture allows the system to be connected easily to devices and programs made by other manufacturers. Open architectures use off-the-shelf components and conform to approved standards. A system with a closed architecture, on the other hand, is one whose design is proprietary, making it difficult to connect the system to other systems.

 

 

Bus –  (1) A collection of wires through which data is transmitted from one part of a computer to another. You can think of a bus as a highway on which data travels within a computer. When used in reference to personal computers, the term bus usually refers to internal bus. This is a bus that connects all the internal computer components to the CPU and main memory. There's also an expansion bus that enables expansion boards to access the CPU and memory.

 

All buses consist of two parts -- an address bus and a data bus. The data bus transfers actual data whereas the address bus transfers information about where the data should go.

 

The size of a bus, known as its width, is important because it determines how much data can be transmitted at one time. For example, a 16-bit bus can transmit 16 bits of data, whereas a 32-bit bus can transmit 32 bits of data.

 

Every bus has a clock speed measured in MHz. A fast bus allows data to be transferred faster, which makes applications run faster. On PCs, the old ISA bus is being replaced by faster buses such as PCI.

 

Nearly all PCs made today include a local bus for data that requires especially fast transfer speeds, such as video data. The local bus is a high-speed pathway that connects directly to the processor.

 

Several different types of buses are used on Apple Macintosh computers. Older Macs use a bus called NuBus, but newer ones use PCI.

 

(2) In networking, a bus is a central cable that connects all devices on a local-area network (LAN). It is also called the backbone.

 

 

Client -- The client part of a client-server architecture. Typically, a client is an application that runs on a personal computer or workstation and relies on a server to perform some operations. For example, an e-mail client is an application that enables you to send and receive e-mail.

 

 

EEPROM -- Acronym for electrically erasable programmable read-only memory. Pronounced double-ee-prom or e-e-prom, an EEPROM is a special type of PROM that can be erased by exposing it to an electrical charge. Like other types of PROM, EEPROM retains its contents even when the power is turned off. Also like other types of ROM, EEPROM is not as fast as RAM.

 

EEPROM is similar to flash memory (sometimes called flash EEPROM). The principal difference is that EEPROM requires data to be written or erased one byte at a time whereas flash memory allows data to be written or erased in blocks. This makes flash memory faster.

 

 

Gateway -- In networking, a combination of hardware and software that links two different types of networks. Gateways between e-mail systems, for example, allow users on different e-mail systems to exchange messages.

 

 

Hardware -- Refers to objects that you can actually touch, like disks, disk drives, display screens, keyboards, printers, boards, and chips. In contrast, software is untouchable. Software exists as ideas, concepts, and symbols, but it has no substance.

 

Books provide a useful analogy. The pages and the ink are the hardware, while the words, sentences, paragraphs, and the overall meaning are the software. A computer without software is like a book full of blank pages -- you need software to make the computer useful just as you need words to make a book meaningful.

 

 

IP address -- An identifier for a computer or device on a TCP/IP network. Networks using the TCP/IP protocol route messages based on the IP address of the destination. The format of an IP address is a 32-bit numeric address written as four numbers separated by periods. Each number can be zero to 255. For example, 1.160.10.240 could be an IP address.

 

 

MIB -- Short for Management Information Base, a database of objects that can be monitored by a network management system. Both SNMP and RMON use standardized MIB formats that allows any SNMP and RMON tools to monitor any device defined by a MIB.

 

 

Network Interface Card -- Often abbreviated as NIC, an expansion board you insert into a computer so the computer can be connected to a network. Most NICs are designed for a particular type of network, protocol, and media, although some can serve multiple networks.

 

 

Operating system -- The most important program that runs on a computer. Every general-purpose computer must have an operating system to run other programs. Operating systems perform basic tasks, such as recognizing input from the keyboard, sending output to the display screen, keeping track of files and directories on the disk, and controlling peripheral devices such as disk drives and printers.

 

For large systems, the operating system has even greater responsibilities and powers. It is like a traffic cop -- it makes sure that different programs and users running at the same time do not interfere with each other. The operating system is also responsible for security, ensuring that unauthorized users do not access the system.

 

Operating systems can be classified as follows:

 

·         Multi-user: Allows two or more users to run programs at the same time. Some operating systems permit hundreds or even thousands of concurrent users.

·         Multiprocessing: Supports running a program on more than one CPU.

·         Multitasking: Allows more than one program to run concurrently.

·         Multithreading: Allows different parts of a single program to run concurrently.

·         Real time: Responds to input instantly. General-purpose operating systems, such as DOS and UNIX, are not real-time.

 

Operating systems provide a software platform on top of which other programs, called application programs, can run. The application programs must be written to run on top of a particular operating system. Your choice of operating system, therefore, determines to a great extent the applications you can run. For PCs, the most popular operating systems are DOS, OS/2, and Windows, but others are available, such as Linux.

 

As a user, you normally interact with the operating system through a set of commands. For example, the DOS operating system contains commands such as COPY and RENAME for copying files and changing the names of files, respectively. The commands are accepted and executed by a part of the operating system called the command processor or command line interpreter. Graphical user interfaces allow you to enter commands by pointing and clicking at objects that appear on the screen.

 

 

PROM -- Pronounced prom, an acronym for programmable read-only memory. A PROM is a memory chip on which data can be written only once. Once a program has been written onto a PROM, it remains there forever. Unlike RAM, PROMs retain their contents when the computer is turned off.

 

The difference between a PROM and a ROM (read-only memory) is that a PROM is manufactured as blank memory, whereas a ROM is programmed during the manufacturing process. To write data onto a PROM chip, you need a special device called a PROM programmer or PROM burner. The process of programming a PROM is sometimes called burning the PROM.

 

An EPROM (erasable programmable read-only memory) is a special type of PROM that can be erased by exposing it to ultraviolet light. Once it is erased, it can be reprogrammed. An EEPROM is similar to a PROM, but requires only electricity to be erased.

 

 

Protocol -- An agreed-upon format for transmitting data between two devices. The protocol determines the following:

 

·         the type of error checking to be used

·         data compression method, if any

·         how the sending device will indicate that it has finished sending a message

·         how the receiving device will indicate that it has received a message

 

There are a variety of standard protocols from which programmers can choose. Each has particular advantages and disadvantages; for example, some are simpler than others, some are more reliable, and some are faster.

 

From a user's point of view, the only interesting aspect about protocols is that your computer or device must support the right ones if you want to communicate with other computers. The protocol can be implemented either in hardware or in software.

 

 

Ring network -- A local-area network (LAN) whose topology is a ring. That is, all of the nodes are connected in a closed loop. Messages travel around the ring, with each node reading those messages addressed to it. One of the advantages of ring networks is that they can span larger distances than other types of networks, such as bus networks, because each node regenerates messages as they pass through it.

 

 

SNMP -- Short for Simple Network Management Protocol, a set of protocols for managing complex networks. The first versions of SNMP were developed in the early 80s. SNMP works by sending messages, called protocol data units (PDUs), to different parts of a network. SNMP-compliant devices, called agents, store data about themselves in Management Information Bases (MIBs) and return this data to the SNMP requesters.

 

SNMP 1 reports only whether a device is functioning properly. The industry has attempted to define a new set of protocols called SNMP 2 that would provide additional information, but the standardization efforts have not been successful. Instead, network managers have turned to a related technology called RMON that provides more detailed information about network usage.

 

 

Software -- Computer instructions or data. Anything that can be stored electronically is software. The storage devices and display devices are hardware.

 

The terms software and hardware are used as both nouns and adjectives. For example, you can say: "The problem lies in the software," meaning that there is a problem with the program or data, not with the computer itself. You can also say: "It's a software problem."

 

The distinction between software and hardware is sometimes confusing because they are so integrally linked. Clearly, when you purchase a program, you are buying software. But to buy the software, you need to buy the disk (hardware) on which the software is recorded.

 

Software is often divided into two categories:

 

·         Systems software: Includes the operating system and all the utilities that enable the computer to function.

·         Applications software: Includes programs that do real work for users. For example, word processors, spreadsheets, and database management systems fall under the category of applications software.

 

 

Subnet -- A portion of a network that shares a common address component. On TCP/IP networks, subnets are defined as all devices whose IP addresses have the same prefix. For example, all devices with IP addresses that start with 100.100.100. would be part of the same subnet. Dividing a network into subnets is useful for both security and performance reasons. IP networks are divided using a subnet mask.

 

 

Subnet Mask -- A mask used to determine what subnet an IP address belongs to. An IP address has two components, the network address and the host address. For example, consider the IP address 150.215.017.009. Assuming this is part of a Class B network, the first two numbers (150.215) represent the Class B network address, and the second two numbers (017.009) identify a particular host on this network.

 

Subnetting enables the network administrator to further divide the host part of the address into two or more subnets. In this case, a part of the host address is reserved to identify the particular subnet. This is easier to see if we show the IP address in binary format. The full address is:

 

10010110.11010111.00010001.00001001

 

The Class B network part is:

10010110.11010111

 

and the host address is

00010001.00001001

 

If this network is divided into 14 subnets, however, then the first 4 bits of the host address (0001) are reserved for identifying the subnet.

 

The subnet mask is the network address plus the bits reserved for identifying the subnetwork. (By convention, the bits for the network address are all set to 1, though it would also work if the bits were set exactly as in the network address.) In this case, therefore, the subnet mask would be 11111111.11111111.11110000.00000000. It's called a mask because it can be used to identify the subnet to which an IP address belongs by performing a bitwise AND operation on the mask and the IP address. The result is the subnetwork address:

 

Subnet Mask

255.255.240.000

11111111.11111111.11110000.00000000

IP Address

150.215.017.009

10010110.11010111.00010001.00001001

Subnet Address

150.215.016.000

10010110.11010111.00010000.00000000

 

The subnet address, therefore, is 150.215.016.000.

 

 

TCP/IP -- Abbreviation for Transmission Control Protocol/Internet Protocol, the suite of communications protocols used to connect hosts on the Internet. TCP/IP uses several protocols, the two main ones being TCP and IP. TCP/IP is built into the UNIX operating system and is used by the Internet, making it the de facto standard for transmitting data over networks. Even network operating systems that have their own protocols, such as Netware, also support TCP/IP.

 

 

Server -- A computer or device on a network that manages network resources. For example, a file server is a computer and storage device dedicated to storing files. Any user on the network can store files on the server. A print server is a computer that manages one or more printers, and a network server is a computer that manages network traffic. A database server is a computer system that processes database queries.

 

Servers are often dedicated, meaning that they perform no other tasks besides their server tasks. On multiprocessing operating systems, however, a single computer can execute several programs at once. A server in this case could refer to the program that is managing resources rather than the entire computer.

 

 

Star Network -- A local-area network (LAN) that uses a star topology in which all nodes are connected to a central computer. The main advantages of a star network is that one malfunctioning node doesn't affect the rest of the network, and it's easy to add and remove nodes. The main disadvantage of star networks is that they require more cabling than other topologies, such as a bus or ring networks. In addition, if the central computer fails, the entire network becomes unusable.

 

Standard twisted-pair Ethernet uses a star topology.

 

 

Topology -- The shape of a local-area network (LAN) or other communications system. There are three principal topologies used in LANs: bus, ring, and star.

  Power Management Software

 

Leverage your network by monitoring and your power equipment with UPS and generator power management software.

 

Popular UPS software packages are LanSafe III and PowerVision.

 

Generac offers Genlink software.

 

 

  Do you use a network management system such as HP Openview?

 

Powerware offers MIBs for your SNMP management console.

 

 

 

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